Lion

CreatureMMp. 3312014SRD

Large beast, unaligned

Armor Class
12
Hit Points
26 (4d10 + 4)
Speed
50 ft.
Challenge
1 (200 XP)
STR
17
+3
DEX
15
+2
CON
13
+1
INT
3
-4
WIS
12
+1
CHA
8
-1
Skills
Stealth +6, Perception +3
Senses
passive Perception 13

Traits

Keen Smell.

The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics.

The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce.

If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap.

With a 10-foot running start, the lion can long jump up to 25 feet.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Raw data
{
  "ac": [
    12
  ],
  "cr": "1",
  "hp": {
    "average": 26,
    "formula": "4d10 + 4"
  },
  "cha": 8,
  "con": 13,
  "dex": 15,
  "int": 3,
  "srd": true,
  "str": 17,
  "wis": 12,
  "name": "Lion",
  "page": 331,
  "size": [
    "L"
  ],
  "type": "beast",
  "skill": {
    "stealth": "+6",
    "perception": "+3"
  },
  "speed": {
    "walk": 50
  },
  "trait": [
    {
      "name": "Keen Smell",
      "entries": [
        "The lion has advantage on Wisdom ({@skill Perception}) checks that rely on smell."
      ]
    },
    {
      "name": "Pack Tactics",
      "entries": [
        "The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}."
      ]
    },
    {
      "name": "Pounce",
      "entries": [
        "If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the lion can make one bite attack against it as a bonus action."
      ]
    },
    {
      "name": "Running Leap",
      "entries": [
        "With a 10-foot running start, the lion can long jump up to 25 feet."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
      ]
    }
  ],
  "source": "MM",
  "passive": 13,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "soundClip": {
    "path": "bestiary/lion.opus",
    "type": "internal"
  },
  "traitTags": [
    "Keen Senses",
    "Pack Tactics",
    "Pounce"
  ],
  "basicRules": true,
  "damageTags": [
    "P",
    "S"
  ],
  "environment": [
    "mountain",
    "grassland",
    "hill",
    "desert"
  ],
  "reprintedAs": [
    "Lion|XMM"
  ],
  "conditionInflict": [
    "prone"
  ],
  "referenceSources": [
    "KftGV",
    "TftYP",
    "TftYP-AtG",
    "ToA"
  ],
  "savingThrowForced": [
    "strength"
  ]
}