Large beast, unaligned
- Armor Class
- 12
- Hit Points
- 26 (4d10 + 4)
- Speed
- 50 ft.
- Challenge
- 1 (200 XP)
- Skills
- Stealth +6, Perception +3
- Senses
- passive Perception 13
Traits
The lion has advantage on Wisdom (Perception) checks that rely on smell.
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.