Lightning Hulk

CreatureBGGp. 1582014

Large elemental, chaotic neutral

Armor Class
15
Hit Points
102 (12d10 + 36)
Speed
fly 90 ft. (hover), 0 ft., canHover true ft.
Challenge
9 (5,000 XP)
STR
18
+4
DEX
21
+5
CON
16
+3
INT
14
+2
WIS
14
+2
CHA
15
+2
Saving Throws
Cha +6, Con +7, Dex +9, Wis +6
Skills
Perception +6
Damage Resistances
cold; thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
lightning; poison
Condition Immunities
exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained
Senses
passive Perception 16
Languages
Auran, Giant

Traits

Illumination.

The lightning hulk sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Lightning Form.

The lightning hulk can enter a hostile creature's space and stop there. The first time the lightning hulk enters a creature's space on a turn, or if it begins its turn in a creature's space, that creature takes 7 (2d6) lightning damage. The hulk can also move through a space as narrow as 1 inch without squeezing. A creature that touches the lightning hulk or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.

Actions

Arc Lightning.

Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 60 ft., one target. Hit: 18 (4d8) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn, and lightning jumps from the target to another creature of the lightning hulk's choice that it can see within 30 feet of the target. The second creature must succeed on a DC 18 Dexterity saving throw or take 18 (4d8) lightning damage.

Raw data
{
  "ac": [
    15
  ],
  "cr": "9",
  "hp": {
    "average": 102,
    "formula": "12d10 + 36"
  },
  "cha": 15,
  "con": 16,
  "dex": 21,
  "int": 14,
  "str": 18,
  "wis": 14,
  "name": "Lightning Hulk",
  "page": 158,
  "save": {
    "cha": "+6",
    "con": "+7",
    "dex": "+9",
    "wis": "+6"
  },
  "size": [
    "L"
  ],
  "type": "elemental",
  "skill": {
    "perception": "+6"
  },
  "speed": {
    "fly": {
      "number": 90,
      "condition": "(hover)"
    },
    "walk": 0,
    "canHover": true
  },
  "trait": [
    {
      "name": "Illumination",
      "entries": [
        "The lightning hulk sheds bright light in a 20-foot radius and dim light for an additional 20 feet."
      ]
    },
    {
      "name": "Lightning Form",
      "entries": [
        "The lightning hulk can enter a hostile creature's space and stop there. The first time the lightning hulk enters a creature's space on a turn, or if it begins its turn in a creature's space, that creature takes 7 ({@damage 2d6}) lightning damage. The hulk can also move through a space as narrow as 1 inch without squeezing. A creature that touches the lightning hulk or hits it with a melee attack while within 5 feet of it takes 7 ({@damage 2d6}) lightning damage."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Arc Lightning",
      "entries": [
        "{@atk mw,rw} {@hit 9} to hit, reach 10 ft. or range 60 ft., one target. {@h}18 ({@damage 4d8}) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn, and lightning jumps from the target to another creature of the lightning hulk's choice that it can see within 30 feet of the target. The second creature must succeed on a {@dc 18} Dexterity saving throw or take 18 ({@damage 4d8}) lightning damage."
      ]
    }
  ],
  "immune": [
    "lightning",
    "poison"
  ],
  "resist": [
    "cold",
    "thunder",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "source": "BGG",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH",
    "RW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Auran",
    "Giant"
  ],
  "traitTags": [
    "Illumination"
  ],
  "damageTags": [
    "L"
  ],
  "languageTags": [
    "AU",
    "GI"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "exhaustion",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained"
  ],
  "savingThrowForced": [
    "dexterity"
  ]
}