Medium humanoid, lawful good
- Armor Class
- 18 (plate armor)
- Hit Points
- 65 (10d8 + 20)
- Speed
- 30 ft.
- Proficiency Bonus
- +4
- Saving Throws
- Con +6
- Skills
- Athletics +8, Perception +4, Intimidation +6
- Senses
- passive Perception 14
- Languages
- Common
Traits
Levna is proficient with simple and martial weapons, shields, and all armor.
Levna has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated.
Levna can use a bonus action on her turn to regain hit points equal to 1d10 + her level. Once she uses this feature, she can't use it again until she finishes a short or long rest.
Levna's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.
Levna can attack twice, instead of once, whenever she takes the Attack action on her turn.
Levna has advantage on initiative rolls.
Actions
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Reactions
When a creature Levna can see within 5 feet of her is targeted by an attack, she can impose disadvantage on the attack roll if she can see the attacker and she is wielding a melee weapon.