Large monstrosity, chaotic evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 67 (9d10 + 18)
- Speed
- 50 ft.
- Challenge
- 3 (700 XP)
- Skills
- Deception +2, Perception +3
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Abyssal, Gnoll
Traits
The leucrotta has advantage on Wisdom (Perception) checks that rely on smell.
If the leucrotta attacks with its hooves, it can take the Disengage action as a bonus action.
The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
When the leucrotta reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make an attack with its hooves.
Actions
The leucrotta makes two attacks: one with its bite and one with its hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the leucrotta scores a critical hit, it rolls the damage dice three times, instead of twice.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.