Lesser Tyrant Shadow

CreatureCoAp. 2552014

Medium aberration, lawful evil

Armor Class
20 (natural armor)
Hit Points
114 (12d8 + 60)
Speed
30 ft.
Challenge
10 (5,900 XP)
STR
20
+5
DEX
18
+4
CON
20
+5
INT
18
+4
WIS
16
+3
CHA
18
+4
Saving Throws
Int +8, Wis +7
Skills
Arcana +8, Stealth +12, Deception +12, Perception +7
Damage Resistances
fire
Damage Immunities
necrotic; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
blinded; charmed; frightened; poisoned
Senses
passive Perception 17
Languages
understands all, telepathy 300 ft.

Traits

Empath.

The shadow uses telepathy to sense nearby creatures. The shadow can see a creature if that creature has thoughts and is within the range of the shadow's telepathy. The shadow can't see creatures immune to telepathy.

Undying Connection.

The shadow was originally spawned from a specific devil and, if the shadow is slain, it returns to life in 10 (1d20) days within 1 mile of that devil. The shadow is killed permanently only if its progenitor devil is slain first.

Actions

Multiattack.

The shadow makes two Claw attacks.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) necrotic damage, plus 3 (1d6) psychic damage.

Cloak of Shadows.

The shadow bends darkness around itself, and now has the invisible condition for 1 minute. The invisibility ends if the shadow is subjected to a Daylight spell or similar.

Empathic Link.

The shadow attempts to form a link between itself and a creature it can see. The target must make a DC 16 Intelligence saving throw, taking 6 (1d12) psychic damage on a success. On a failed save, the creature and the shadow are linked. While linked, every time the shadow is damaged, the creature takes half of that damage as psychic damage. The creature may repeat the saving throw at the end of each of its turns, taking 6 (1d12) psychic damage on a failed save, or ending the effect on a successful one.

Bonus Actions

Change Shape.

The shadow transforms into a Beast, Humanoid or Fiend that it has an Empathic Link with, or back into its true form. In a new form, the shadow retains its alignment, hit points, hit dice, telepathy, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features, lair actions, or legendary actions of that form.

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 114,
    "formula": "12d8 + 60"
  },
  "cha": 18,
  "con": 20,
  "dex": 18,
  "int": 18,
  "str": 20,
  "wis": 16,
  "name": "Lesser Tyrant Shadow",
  "page": 255,
  "save": {
    "int": "+8",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": "aberration",
  "bonus": [
    {
      "name": "Change Shape",
      "entries": [
        "The shadow transforms into a Beast, Humanoid or Fiend that it has an Empathic Link with, or back into its true form. In a new form, the shadow retains its alignment, hit points, hit dice, telepathy, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features, lair actions, or legendary actions of that form."
      ]
    }
  ],
  "skill": {
    "arcana": "+8",
    "stealth": "+12",
    "deception": "+12",
    "perception": "+7"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Empath",
      "entries": [
        "The shadow uses telepathy to sense nearby creatures. The shadow can see a creature if that creature has thoughts and is within the range of the shadow's telepathy. The shadow can't see creatures immune to telepathy."
      ]
    },
    {
      "name": "Undying Connection",
      "entries": [
        "The shadow was originally spawned from a specific devil and, if the shadow is slain, it returns to life in 10 ({@dice 1d20}) days within 1 mile of that devil. The shadow is killed permanently only if its progenitor devil is slain first."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The shadow makes two Claw attacks."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) necrotic damage, plus 3 ({@damage 1d6}) psychic damage."
      ]
    },
    {
      "name": "Cloak of Shadows",
      "entries": [
        "The shadow bends darkness around itself, and now has the {@condition invisible} condition for 1 minute. The invisibility ends if the shadow is subjected to a {@spell Daylight} spell or similar."
      ]
    },
    {
      "name": "Empathic Link",
      "entries": [
        "The shadow attempts to form a link between itself and a creature it can see. The target must make a {@dc 16} Intelligence saving throw, taking 6 ({@damage 1d12}) psychic damage on a success. On a failed save, the creature and the shadow are linked. While linked, every time the shadow is damaged, the creature takes half of that damage as psychic damage. The creature may repeat the saving throw at the end of each of its turns, taking 6 ({@damage 1d12}) psychic damage on a failed save, or ending the effect on a successful one."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison",
    "psychic",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "fire"
  ],
  "source": "CoA",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "understands all",
    "telepathy 300 ft."
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "Y"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "charmed",
    "frightened",
    "poisoned"
  ],
  "savingThrowForced": [
    "intelligence"
  ]
}