Small/Medium aberration, chaotic evil
- Armor Class
- 19
- Hit Points
- 241 (21d8 + 147)
- Speed
- fly 40 ft. (hover), 40 ft., canHover true ft.
- Challenge
- 19 (22,000 XP)
- Saving Throws
- Cha +12, Int +13, Wis +11
- Skills
- Arcana +19, Deception +18, Perception +11
- Damage Resistances
- acid; force; necrotic; psychic
- Condition Immunities
- charmed; exhaustion; frightened
- Senses
- Truesight 120 ft., passive Perception 21
- Languages
- all; telepathy 120 ft.
Traits
If the emissary fails a saving throw, it can choose to succeed instead.
Actions
The emissary makes three attacks, using Lashing Maw or Invert Flesh in any combination.
Melee Attack Roll: +11, reach 15 ft. Hit: 16 (2d10 + 5) Piercing damage plus 13 (3d8) Acid damage.
con DC 21, one creature the emissary can see within 120 feet. 29 (4d10 + 7) Force damage.
Bonus Actions
The emissary shape-shifts into a Small or Medium creature, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Legendary Actions
The emissary teleports up to 30 feet to an unoccupied space it can see and makes one Lashing Maw attack.
The emissary uses Invert Flesh.
con DC 21, one creature the emissary can see within 30 feet. 27 (6d8) Force damage, and the target has the Stunned condition until the start of its next turn. The emissary can't take this action again until the start of its next turn.