Lesser Mummy Lord

CreatureTftYPp. 2242014

Medium undead, lawful evil

Armor Class
17 (natural armor)
Hit Points
97 (13d8 + 39)
Speed
20 ft.
Challenge
15 (13,000 XP)
STR
18
+4
DEX
10
+0
CON
17
+3
INT
11
+0
WIS
18
+4
CHA
16
+3
Saving Throws
Cha +8, Con +8, Int +5, Wis +9
Skills
History +5, Religion +5
Damage Resistances
fire
Damage Immunities
necrotic; poison; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed; exhaustion; frightened; paralyzed; poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
the languages it knew in life

Traits

Magic Resistance.

The mummy lord has advantage on saving throws against spells and other magical effects.

Rejuvenation.

A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

Special Equipment.

The mummy wears a ring of fire resistance.

Actions

Multiattack.

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare.

The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": {
    "cr": "15",
    "xp": 6500
  },
  "hp": {
    "average": 97,
    "formula": "13d8 + 39"
  },
  "cha": 16,
  "con": 17,
  "dex": 10,
  "int": 11,
  "str": 18,
  "wis": 18,
  "name": "Lesser Mummy Lord",
  "page": 224,
  "save": {
    "cha": "+8",
    "con": "+8",
    "int": "+5",
    "wis": "+9"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "history": "+5",
    "religion": "+5"
  },
  "speed": {
    "walk": 20
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The mummy lord has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Rejuvenation",
      "entries": [
        "A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "The mummy wears a {@item ring of fire resistance}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The mummy can use its Dreadful Glare and makes one attack with its rotting fist."
      ]
    },
    {
      "name": "Rotting Fist",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 3d6 + 4}) bludgeoning damage plus 21 ({@damage 6d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or other magic."
      ]
    },
    {
      "name": "Dreadful Glare",
      "entries": [
        "The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a {@dc 16} Wisdom saving throw against this magic or become {@condition frightened} until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "fire"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "TftYP",
  "_isCopy": true,
  "passive": 14,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "CUR",
    "HPR",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "the languages it knew in life"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance",
    "Rejuvenation"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "languageTags": [
    "LF"
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "poisoned"
  ],
  "damageTagsSpell": [],
  "conditionInflict": [
    "blinded",
    "frightened",
    "paralyzed",
    "stunned"
  ],
  "spellcastingTags": [],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "blinded",
    "deafened",
    "paralyzed",
    "poisoned",
    "prone",
    "stunned"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity",
    "wisdom"
  ],
  "savingThrowForcedLegendary": [
    "constitution"
  ]
}