Lazav

CreatureGGRp. 2322014

Medium monstrosity, neutral evil

Armor Class
18 (natural armor)
Hit Points
204 (24d8 + 96)
Speed
40 ft.
Challenge
17 (18,000 XP)
STR
16
+3
DEX
24
+7
CON
18
+4
INT
22
+6
WIS
20
+5
CHA
22
+6
Saving Throws
Cha +12, Dex +13, Int +12, Wis +11
Skills
Insight +11, Stealth +19, Deception +18, Perception +11
Damage Resistances
necrotic; psychic
Damage Immunities
poison
Condition Immunities
charmed; frightened; poisoned
Senses
darkvision 120 ft., passive Perception 21
Languages
Common, Thieves' cant

Traits

Elusive.

No attack roll has advantage against Lazav unless he is incapacitated.

Legendary Resistance (3/Day).

If Lazav fails a saving throw, he can choose to succeed instead.

Shapechanger Savant.

Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed.

Psychic Defenses.

Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is lying, know his alignment, or know his creature type. Creatures can telepathically communicate with Lazav only if he allows it.

Actions

Multiattack.

Lazav makes three shortsword attacks.

Shortsword.

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) piercing damage plus 10 (3d6) psychic damage, and the target has disadvantage on the next attack roll it makes before Lazav's next turn.

Legendary Actions

Attack.

Lazav makes a weapon attack.

Cast a Spell (Costs 2 Actions).

Lazav casts one of his innate spells.

Shifting Nightmare (Costs 3 Actions).

Lazav rapidly takes the form of several nightmarish creatures, lashing out at all nearby. Each creature within 10 feet of Lazav must succeed on a DC 21 Dexterity saving throw or take 18 (4d8) damage of a type chosen by Lazav: acid, cold, fire, lightning, or necrotic.

Spellcasting

Innate Spellcasting.

Lazav's innate spellcasting ability is Intelligence (spell save DC 20). He can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "17",
  "hp": {
    "average": 204,
    "formula": "24d8 + 96"
  },
  "cha": 22,
  "con": 18,
  "dex": 24,
  "int": 22,
  "str": 16,
  "wis": 20,
  "name": "Lazav",
  "page": 232,
  "save": {
    "cha": "+12",
    "dex": "+13",
    "int": "+12",
    "wis": "+11"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "shapechanger"
    ],
    "type": "monstrosity"
  },
  "skill": {
    "insight": "+11",
    "stealth": "+19",
    "deception": "+18",
    "perception": "+11"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Elusive",
      "entries": [
        "No attack roll has advantage against Lazav unless he is {@condition incapacitated}."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Lazav fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Shapechanger Savant",
      "entries": [
        "Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed."
      ]
    },
    {
      "name": "Psychic Defenses",
      "entries": [
        "Unless Lazav is {@condition incapacitated}, he is immune to magic that allows other creatures to read his thoughts, determine whether he is lying, know his alignment, or know his creature type. Creatures can telepathically communicate with Lazav only if he allows it."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Lazav makes three shortsword attacks."
      ]
    },
    {
      "name": "Shortsword",
      "entries": [
        "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d6 + 7}) piercing damage plus 10 ({@damage 3d6}) psychic damage, and the target has disadvantage on the next attack roll it makes before Lazav's next turn."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "necrotic",
    "psychic"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "GGR",
  "passive": 21,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common",
    "Thieves' cant"
  ],
  "legendary": [
    {
      "name": "Attack",
      "entries": [
        "Lazav makes a weapon attack."
      ]
    },
    {
      "name": "Cast a Spell (Costs 2 Actions)",
      "entries": [
        "Lazav casts one of his innate spells."
      ]
    },
    {
      "name": "Shifting Nightmare (Costs 3 Actions)",
      "entries": [
        "Lazav rapidly takes the form of several nightmarish creatures, lashing out at all nearby. Each creature within 10 feet of Lazav must succeed on a {@dc 21} Dexterity saving throw or take 18 ({@damage 4d8}) damage of a type chosen by Lazav: acid, cold, fire, lightning, or necrotic."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "Y"
  ],
  "languageTags": [
    "C",
    "TC"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect thoughts}",
        "{@spell encode thoughts|GGR} (see chapter 2)",
        "{@spell freedom of movement}",
        "{@spell vicious mockery} ({@damage 4d4} psychic damage)"
      ],
      "daily": {
        "1e": [
          "{@spell modify memory}",
          "{@spell Rary's telepathic bond}"
        ],
        "3e": [
          "{@spell blur}",
          "{@spell confusion}",
          "{@spell mirror image}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "Lazav's innate spellcasting ability is Intelligence (spell save {@dc 20}). He can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "shortsword|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "frightened",
    "poisoned"
  ],
  "damageTagsSpell": [
    "Y"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "dexterity"
  ],
  "conditionInflictSpell": [
    "charmed",
    "incapacitated"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}