Medium humanoid, chaotic evil
- Armor Class
- 13 (leather armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
- Skills
- Religion +2, Deception +4, Persuasion +4
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- passive Perception 11
- Languages
- Any one language (usually Common)
Traits
Dark Devotion.
The fanatic has advantage on saving throws against being charmed or frightened.
Special Equipment.
Laurin wields a staff of the adder and is attuned to it as though he were a cleric.
Actions
Multiattack.
The fanatic makes two melee attacks.
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Spellcasting.
The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: