Medium humanoid, lawful evil
- Armor Class
- 17 (splint armor)
- Hit Points
- 57 (6d12 + 18)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
19
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
14
+2
CHA
12
+1
- Saving Throws
- Con +5, Str +6
- Skills
- Athletics +6, Perception +4, Intimidation +3
- Damage Resistances
- lightning
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages
- Common, Draconic
Traits
Action Surge (Recharges on a Short or Long Rest).
On his turn, Langdedrosa can take one additional action.
Improved Critical.
Langdedrosa's weapon attacks score a critical hit on a roll of 19 or 20.
Actions
Multiattack.
Langdedrosa attacks twice, either with his greatsword or spear.
Greatsword.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Spear.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Lightning Breath 5.
Langdedrosa breathes lightning in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 13 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.