Large fiend, chaotic evil
- Armor Class
- 13
- Hit Points
- 97 (13d10 + 26)
- Speed
- 40 ft.
- Challenge
- 4 (1,100 XP)
STR
16
+3
DEX
13
+1
CON
15
+2
INT
14
+2
WIS
15
+2
CHA
16
+3
- Skills
- Insight +4, Stealth +5, Deception +7
- Senses
- Darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
Actions
Multiattack.
The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Bonus Actions
Leap.
The lamia jumps up to 30 feet by spending 10 feet of movement.
Spellcasting
Spellcasting.
The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):