Large monstrosity, chaotic evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 97 (13d10 + 26)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
16
+3
DEX
13
+1
CON
15
+2
INT
14
+2
WIS
15
+2
CHA
16
+3
- Skills
- Insight +4, Stealth +3, Deception +7
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
Actions
Multiattack.
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch.
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Spellcasting
Innate Spellcasting.
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.