Medium undead, chaotic evil
- Armor Class
- 12
- Hit Points
- 22 (5d8)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 1 (200 XP)
STR
13
+1
DEX
15
+2
CON
10
+0
INT
7
-2
WIS
10
+0
CHA
6
-2
- Damage Resistances
- cold
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; poisoned
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Common
Actions
Multiattack.
The ghoul makes two Icy Bite attacks.
Icy Bite.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Cold damage, and the target's Speed decreases by 5 feet until the start of the ghoul's next turn.
Claw.
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. con DC 10. The target has the Paralyzed condition until the end of its next turn.
Bonus Actions
Watery Rush.
While underwater, the ghoul moves up to half its Swim Speed without provoking Opportunity Attacks.