Medium humanoid, lawful good
- Armor Class
- 13
- Hit Points
- 27 (5d8 + 5)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 1 (200 XP)
STR
14
+2
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
- Skills
- Survival +3, Persuasion +4
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common, Primordial
Traits
Amphibious.
Kysh can breathe air and water.
Emissary of the Sea.
Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot understand them in return.
Actions
Multiattack.
Kysh makes two melee attacks with his spear.
Spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Spellcasting
Innate Spellcasting.
Kysh's spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal components: