Kuo-toa

CreatureXMMp. 1892024

Medium aberration, neutral evil

Armor Class
13
Hit Points
18 (4d8)
Speed
swim 30 ft., 30 ft.
Challenge
1/4 (50 XP)
STR
13
+1
DEX
10
+0
CON
11
+0
INT
11
+0
WIS
10
+0
CHA
8
-1
Skills
Perception +4
Senses
Darkvision 120 ft., Truesight 30 ft., passive Perception 14
Languages
Undercommon

Traits

Amphibious.

The kuo-toa can breathe air and water.

Sunlight Sensitivity.

While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.

Actions

Spear.

Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 5 (1d8 + 1) Piercing damage.

Sticky Net (1/Day).

dex DC 10, one Large or smaller creature the kuo-toa can see within 15 feet. The target has the Restrained condition until the net is destroyed (AC 10; HP 5; Immunity to Bludgeoning, Poison, and Psychic damage). A creature can take an action to make a DC 10 Strength (Athletics) check to free itself or another creature in a net within 5 feet, destroying the net on a success.

Reactions

Sticky Shield.

A creature misses the kuo-toa with a melee attack roll using a weapon. dstr DC 11, the triggering creature. The attack's weapon sticks to the kuo-toa's shield. If the target doesn't let go of the weapon, the target has the Grappled condition while the weapon is stuck (escape DC 11). While stuck, the weapon can't be used. The target can take an action to make a DC 11 Strength (Athletics) check, freeing the weapon on a success.

Raw data
{
  "ac": [
    13
  ],
  "cr": "1/4",
  "hp": {
    "average": 18,
    "formula": "4d8"
  },
  "cha": 8,
  "con": 11,
  "dex": 10,
  "int": 11,
  "str": 13,
  "wis": 10,
  "gear": [
    "spear|xphb"
  ],
  "name": "Kuo-toa",
  "page": 189,
  "size": [
    "M"
  ],
  "type": "aberration",
  "skill": {
    "perception": "+4"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The kuo-toa can breathe air and water."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the kuo-toa has {@variantrule Disadvantage|XPHB} on ability checks and attack rolls."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Spear",
      "entries": [
        "{@atkr m,r} {@hit 3}, reach 5 ft. or range 20/60 ft. {@h}5 ({@damage 1d8 + 1}) Piercing damage."
      ]
    },
    {
      "name": "Sticky Net (1/Day)",
      "entries": [
        "{@actSave dex} {@dc 10}, one Large or smaller creature the kuo-toa can see within 15 feet. {@actSaveFail} The target has the {@condition Restrained|XPHB} condition until the net is destroyed (AC 10; HP 5; {@variantrule Immunity|XPHB} to Bludgeoning, Poison, and Psychic damage). A creature can take an action to make a {@dc 10} Strength ({@skill Athletics|XPHB}) check to free itself or another creature in a net within 5 feet, destroying the net on a success."
      ]
    }
  ],
  "senses": [
    "Darkvision 120 ft.",
    "Truesight 30 ft."
  ],
  "source": "XMM",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "MLW",
    "RA",
    "RNG",
    "THW"
  ],
  "reaction": [
    {
      "name": "Sticky Shield",
      "entries": [
        "{@actTrigger} A creature misses the kuo-toa with a melee attack roll using a weapon. {@actResponse d}{@actSave str} {@dc 11}, the triggering creature. {@actSaveFail} The attack's weapon sticks to the kuo-toa's shield. If the target doesn't let go of the weapon, the target has the {@condition Grappled|XPHB} condition while the weapon is stuck (escape {@dc 11}). While stuck, the weapon can't be used. The target can take an action to make a {@dc 11} Strength ({@skill Athletics|XPHB}) check, freeing the weapon on a success."
      ]
    }
  ],
  "treasure": [
    "relics"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Undercommon"
  ],
  "senseTags": [
    "SD",
    "U"
  ],
  "soundClip": {
    "path": "bestiary/kuo-toa.opus",
    "type": "internal"
  },
  "traitTags": [
    "Amphibious",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "P"
  ],
  "environment": [
    "coastal",
    "underdark"
  ],
  "languageTags": [
    "U"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "grappled",
    "restrained"
  ],
  "referenceSources": [
    "EFA",
    "FRAiF",
    "RHW"
  ],
  "savingThrowForced": [
    "dexterity",
    "strength"
  ]
}