Medium aberration, neutral evil
- Armor Class
- 11
- Hit Points
- 45 (7d8 + 14)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 1 (200 XP)
STR
14
+2
DEX
10
+0
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
11
+0
- Skills
- Religion +3, Perception +6
- Senses
- Darkvision 120 ft., Truesight 30 ft., passive Perception 16
- Languages
- Undercommon
Traits
Amphibious.
The kuo-toa can breathe air and water.
Sunlight Sensitivity.
While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Actions
Pincer Staff.
Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). Until the grapple ends, the kuo-toa can't make Pincer Staff attacks.
Conjure Slimy Glob.
Ranged Attack Roll: +4, range 60 ft. Hit: 9 (3d4 + 2) Acid damage.
Spellcasting
Shield of Faith (2/Day).
The kuo-toa casts Shield of Faith, using Wisdom as the spellcasting ability.