Medium aberration, neutral evil
- Armor Class
- 13
- Hit Points
- 65 (10d8 + 20)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 3 (700 XP)
STR
16
+3
DEX
10
+0
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
11
+0
- Skills
- Religion +3, Perception +6
- Senses
- Darkvision 120 ft., Truesight 30 ft., passive Perception 16
- Languages
- Undercommon
Traits
Amphibious.
The kuo-toa can breathe air and water.
Sunlight Sensitivity.
While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Actions
Multiattack.
The kuo-toa makes two Bone Whip attacks.
Bone Whip.
Melee Attack Roll: +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage plus 7 (2d6) Lightning damage, and the target can't make Opportunity Attacks until the start of the kuo-toa's next turn.