Kuo-toa

CreatureMMp. 1992014

Medium humanoid, neutral evil

Armor Class
13 (natural armor, shield)
Hit Points
18 (4d8)
Speed
swim 30 ft., 30 ft.
Challenge
1/4 (50 XP)
STR
13
+1
DEX
10
+0
CON
11
+0
INT
11
+0
WIS
10
+0
CHA
8
-1
Skills
Perception +4
Senses
darkvision 120 ft., passive Perception 14
Languages
Undercommon

Traits

Amphibious.

The kuo-toa can breathe air and water.

Otherworldly Perception.

The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery.

The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity.

While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Spear.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Net.

Ranged Weapon Attack: +3 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.

Reactions

Sticky Shield.

When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving throw, or the weapon becomes stuck to the kuo-toa's shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a DC 11 Strength check and succeeding.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "1/4",
  "hp": {
    "average": 18,
    "formula": "4d8"
  },
  "cha": 8,
  "con": 11,
  "dex": 10,
  "int": 11,
  "str": 13,
  "wis": 10,
  "name": "Kuo-toa",
  "page": 199,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "kuo-toa"
    ],
    "type": "humanoid"
  },
  "skill": {
    "perception": "+4"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The kuo-toa can breathe air and water."
      ]
    },
    {
      "name": "Otherworldly Perception",
      "entries": [
        "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane. It can pinpoint such a creature that is moving."
      ]
    },
    {
      "name": "Slippery",
      "entries": [
        "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage."
      ]
    },
    {
      "name": "Spear",
      "entries": [
        "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack."
      ]
    },
    {
      "name": "Net",
      "entries": [
        "{@atk rw} {@hit 3} to hit, range 5/15 ft., one Large or smaller creature. {@h}The target is {@condition restrained}. A creature can use its action to make a {@dc 10} Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MM",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "reaction": [
    {
      "name": "Sticky Shield",
      "entries": [
        "When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a {@dc 11} Strength saving throw, or the weapon becomes stuck to the kuo-toa's shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is {@condition grappled} while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a {@dc 11} Strength check and succeeding."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/kuo-toa.opus",
    "type": "internal"
  },
  "traitTags": [
    "Amphibious",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "environment": [
    "underdark"
  ],
  "reprintedAs": [
    "Kuo-toa|XMM"
  ],
  "languageTags": [
    "U"
  ],
  "attachedItems": [
    "net|phb",
    "spear|phb"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "grappled",
    "restrained"
  ],
  "referenceSources": [
    "EGW",
    "GoS",
    "OotA",
    "PotA",
    "PSI",
    "RtG",
    "SatO",
    "TftYP",
    "TftYP-DiT",
    "WDH",
    "WDMM"
  ],
  "savingThrowForced": [
    "strength"
  ]
}