Kuo-toa Heretic

CreatureCoAp. 1292014

Medium humanoid, neutral evil

Armor Class
13 (natural armor, Unarmored Defense)
Hit Points
65 (10d8 + 20)
Speed
swim 30 ft., 30 ft.
Challenge
3 (700 XP)
STR
14
+2
DEX
10
+0
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
11
+0
Skills
Religion +5, Perception +6
Senses
darkvision 120 ft., passive Perception 16
Languages
Undercommon

Traits

Amphibious.

The kuo-toa can breathe air and water.

Otherworldly Perception.

The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery.

The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity.

While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Unarmored Defense.

The kuo-toa adds its Wisdom modifier to its armor class.

Actions

Multiattack.

The kuo-toa makes one bite attack and two unarmed strikes.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing or radiant damage.

Unarmed Strike.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning or radiant damage plus 3 (1d6) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor",
        "Unarmored Defense"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 65,
    "formula": "10d8 + 20"
  },
  "cha": 11,
  "con": 14,
  "dex": 10,
  "int": 12,
  "str": 14,
  "wis": 14,
  "name": "Kuo-toa Heretic",
  "page": 129,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "kuo-toa"
    ],
    "type": "humanoid"
  },
  "skill": {
    "religion": "+5",
    "perception": "+6"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The kuo-toa can breathe air and water."
      ]
    },
    {
      "name": "Otherworldly Perception",
      "entries": [
        "The kuo-toa can sense the presence of any creature within 30 feet of it that is {@condition invisible} or on the Ethereal Plane. It can pinpoint such a creature that is moving."
      ]
    },
    {
      "name": "Slippery",
      "entries": [
        "The kuo-toa has advantage on ability checks and saving throws made to escape a grapple."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    },
    {
      "name": "Unarmored Defense",
      "entries": [
        "The kuo-toa adds its Wisdom modifier to its armor class."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The kuo-toa makes one bite attack and two unarmed strikes."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing or radiant damage."
      ]
    },
    {
      "name": "Unarmed Strike",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning or radiant damage plus 3 ({@damage 1d6}) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "CoA",
  "_isCopy": true,
  "passive": 16,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Amphibious",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "L",
    "P",
    "R"
  ],
  "tokenCredit": "CrazyMind351",
  "tokenCustom": true,
  "languageTags": [
    "U"
  ]
}
Kuo-toa Heretic ยท Wiki