Medium humanoid, neutral evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 27 (5d8 + 5)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 1/2 (100 XP)
STR
15
+2
DEX
12
+1
CON
13
+1
INT
10
+0
WIS
11
+0
CHA
8
-1
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Kraul, understands Common but can't speak it
Traits
Hive Mind.
The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.
Pack Tactics.
The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spider Climb.
The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.