Medium humanoid, lawful NX chaotic evil
- Armor Class
- 10
- Hit Points
- 75 (10d8 + 30)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 5 (1,800 XP)
STR
12
+1
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
15
+2
CHA
14
+2
- Skills
- Perception +5
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Senses
- passive Perception 15
- Languages
- any two languages
Traits
Amphibious.
The priest can breathe air and water.
Actions
Thunderous Touch.
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.
Voice of the Kraken (Recharges after a Short or Long Rest).
A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting
Innate Spellcasting.
The priest's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: