Korred

CreatureMPMMp. 1662014

Small fey, chaotic neutral

Armor Class
17 (natural armor)
Hit Points
93 (11d6 + 55)
Speed
30 ft., burrow 30 ft.
Challenge
7 (2,900 XP)
STR
23
+6
DEX
14
+2
CON
20
+5
INT
10
+0
WIS
15
+2
CHA
9
-1
Skills
Stealth +5, Athletics +9, Perception +5
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Senses
darkvision 120 ft., tremorsense 120 ft., passive Perception 15
Languages
Dwarvish, Gnomish, Sylvan, Terran, Undercommon

Traits

Stone Camouflage.

The korred has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack.

The korred makes two Greatclub or Rock attacks.

Greatclub.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground.

Rock.

Ranged Weapon Attack: +9 to hit, range 60/120 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground.

Bonus Actions

Command Hair.

The korred has at least one 50-foot-long rope woven out of its hair. The korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large or smaller creature that the korred can see. The target must succeed on a DC 13 Dexterity saving throw or become grappled by the rope (escape DC 13). Until this grapple ends, the target is restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated.

A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of each of the korred's turns while the rope has at least 1 hit point and the korred is alive. If the rope drops to 0 hit points, it is destroyed.

Spellcasting

Spellcasting.

The korred casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "7",
  "hp": {
    "average": 93,
    "formula": "11d6 + 55"
  },
  "cha": 9,
  "con": 20,
  "dex": 14,
  "int": 10,
  "str": 23,
  "wis": 15,
  "name": "Korred",
  "page": 166,
  "size": [
    "S"
  ],
  "type": "fey",
  "bonus": [
    {
      "name": "Command Hair",
      "entries": [
        "The korred has at least one 50-foot-long rope woven out of its hair. The korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large or smaller creature that the korred can see. The target must succeed on a {@dc 13} Dexterity saving throw or become {@condition grappled} by the rope (escape {@dc 13}). Until this grapple ends, the target is {@condition restrained}. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes {@condition incapacitated}.",
        "A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of each of the korred's turns while the rope has at least 1 hit point and the korred is alive. If the rope drops to 0 hit points, it is destroyed."
      ]
    }
  ],
  "skill": {
    "stealth": "+5",
    "athletics": "+9",
    "perception": "+5"
  },
  "speed": {
    "walk": 30,
    "burrow": 30
  },
  "trait": [
    {
      "name": "Stone Camouflage",
      "entries": [
        "The korred has advantage on Dexterity ({@skill Stealth}) checks made to hide in rocky terrain."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The korred makes two Greatclub or Rock attacks."
      ]
    },
    {
      "name": "Greatclub",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage, or 19 ({@damage 3d8 + 6}) bludgeoning damage if the korred is on the ground."
      ]
    },
    {
      "name": "Rock",
      "entries": [
        "{@atk rw} {@hit 9} to hit, range 60/120 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage, or 19 ({@damage 3d8 + 6}) bludgeoning damage if the korred is on the ground."
      ]
    }
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft.",
    "tremorsense 120 ft."
  ],
  "source": "MPMM",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "languages": [
    "Dwarvish",
    "Gnomish",
    "Sylvan",
    "Terran",
    "Undercommon"
  ],
  "senseTags": [
    "SD",
    "T"
  ],
  "soundClip": {
    "path": "bestiary/korred.opus",
    "type": "internal"
  },
  "traitTags": [
    "Camouflage"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "environment": [
    "forest"
  ],
  "languageTags": [
    "D",
    "G",
    "S",
    "T",
    "U"
  ],
  "otherSources": [
    {
      "page": 168,
      "source": "VGM"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell commune with nature} (as an action)",
        "{@spell meld into stone}",
        "{@spell stone shape}"
      ],
      "daily": {
        "1": [
          "{@spell Otto's irresistible dance}"
        ]
      },
      "ability": "wis",
      "displayAs": "action",
      "headerEntries": [
        "The korred casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save {@dc 13}):"
      ]
    }
  ],
  "attachedItems": [
    "greatclub|phb"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "damageTagsSpell": [
    "B"
  ],
  "conditionInflict": [
    "grappled",
    "restrained"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "dexterity"
  ],
  "conditionInflictSpell": [
    "prone"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}