Kol'daan

CreatureWDMMp. 1552014

Medium humanoid, chaotic evil

Armor Class
11 (natural armor)
Hit Points
20 (2d8 + 4)
Speed
30 ft.
Challenge
1/4 (50 XP)
STR
14
+2
DEX
10
+0
CON
14
+2
INT
6
-2
WIS
10
+0
CHA
6
-2
Skills
Stealth +2
Senses
darkvision 60 ft., passive Perception 10
Languages
Troglodyte

Traits

Chameleon Skin.

Kol'daan has advantage on Dexterity (Stealth) checks made to hide.

Stench.

Any creature other than a troglodyte that starts its turn within 5 feet of Kol'daan must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity.

While in sunlight, Kol'daan has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

Kol'daan makes three attacks: one with its bite and two with its claws or sparring sword.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Sparring Sword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 2) bludgeoning damage.

Raw data
{
  "ac": [
    {
      "ac": 11,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1/4",
  "hp": {
    "average": 20,
    "formula": "2d8 + 4"
  },
  "cha": 6,
  "con": 14,
  "dex": 10,
  "int": 6,
  "str": 14,
  "wis": 10,
  "name": "Kol'daan",
  "page": 155,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "troglodyte"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+2"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Chameleon Skin",
      "entries": [
        "Kol'daan has advantage on Dexterity ({@skill Stealth}) checks made to hide."
      ]
    },
    {
      "name": "Stench",
      "entries": [
        "Any creature other than a troglodyte that starts its turn within 5 feet of Kol'daan must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Kol'daan has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Kol'daan makes three attacks: one with its bite and two with its claws or sparring sword."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) slashing damage."
      ]
    },
    {
      "name": "Sparring Sword",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 2}) bludgeoning damage."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "WDMM",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Troglodyte"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P",
    "S"
  ],
  "languageTags": [
    "OTH"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}
Kol'daan ยท Wiki