Koi Prawn

CreatureJttRCp. 262014

Large beast, unaligned

Armor Class
13 (natural armor)
Hit Points
16 (3d10)
Speed
swim 40 ft., 0 ft.
Challenge
1/2 (100 XP)
STR
12
+1
DEX
15
+2
CON
11
+0
INT
2
-4
WIS
12
+1
CHA
5
-3
Senses
passive Perception 11

Traits

Charge.

If the prawn moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing.

The prawn can breathe only underwater.

Actions

Ram.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1/2",
  "hp": {
    "average": 16,
    "formula": "3d10"
  },
  "cha": 5,
  "con": 11,
  "dex": 15,
  "int": 2,
  "str": 12,
  "wis": 12,
  "name": "Koi Prawn",
  "page": 26,
  "size": [
    "L"
  ],
  "type": "beast",
  "speed": {
    "swim": 40,
    "walk": 0
  },
  "trait": [
    {
      "name": "Charge",
      "entries": [
        "If the prawn moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 ({@damage 2d6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 11} Strength saving throw or be knocked {@condition prone}."
      ]
    },
    {
      "name": "Water Breathing",
      "entries": [
        "The prawn can breathe only underwater."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Ram",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage."
      ]
    }
  ],
  "source": "JttRC",
  "_isCopy": true,
  "passive": 11,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "traitTags": [
    "Charge",
    "Water Breathing"
  ],
  "damageTags": [
    "B"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "prone"
  ],
  "savingThrowForced": [
    "strength"
  ]
}