Medium humanoid, lawful neutral
- Armor Class
- 17 (breastplate, shield)
- Hit Points
- 143 (22d8 + 44)
- Speed
- 30 ft.
- Challenge
- 10 (5,900 XP)
STR
16
+3
DEX
12
+1
CON
15
+2
INT
19
+4
WIS
20
+5
CHA
15
+2
- Saving Throws
- Cha +6, Wis +9
- Skills
- Arcana +8, History +8, Insight +9, Religion +8
- Senses
- darkvision 120 ft., passive Perception 15
- Languages
- Abyssal, Celestial, Common, Infernal
Actions
Arbiter's Touch.
Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) radiant damage.
Judgement.
Koh Tam judges a creature within 60 feet of him. The target must succeed on a DC 17 Wisdom saving throw or take 50 (10d8 + 5) radiant damage. If the target had fewer hit points than their maximum prior to this attack, the creature takes 70 (10d12 + 5) radiant damage instead.
Arbiter's Light 4.
Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 70 (10d12 + 5) radiant damage, and the target has the blinded condition until the start of Koh Tam's next turn.
Spellcasting
Spellcasting.
Koh Tam casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):