Small humanoid, any alignment
- Armor Class
- 15 (natural armor)
- Hit Points
- 27 (5d6 + 10)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
- Skills
- Arcana +2, Medicine +1
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Draconic
Traits
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
The kobold makes two Dagger or Chromatic Bolt attacks. It can replace one attack with a use of Spellcasting.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Ranged Spell Attack: +4 to hit, range 60 feet, one target. Hit: 9 (2d6 + 2) of a type of the kobold's choice: acid, cold, fire, lightning, poison, or thunder.
Spellcasting
The kobold casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):