Medium humanoid, lawful evil
- Armor Class
- 14 (scale mail)
- Hit Points
- 16 (3d8 + 3)
- Speed
- swim 20 ft., 30 ft.
- Challenge
- 1/2 (100 XP)
STR
13
+1
DEX
11
+0
CON
12
+1
INT
11
+0
WIS
10
+0
CHA
11
+0
- Saving Throws
- Dex +2
- Skills
- Athletics +3, Perception +2
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Goblin
Traits
Amphibious.
The koalinth can breathe air and water.
Martial Advantage.
Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.
Actions
Trident.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.