Small/Medium humanoid, neutral
- Armor Class
- 18
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
15
+2
- Saving Throws
- Con +4, Wis +2
- Condition Immunities
- frightened
- Senses
- passive Perception 10
- Languages
- Common plus one other language
Actions
Multiattack.
The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword.
Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow.
Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry.
The knight is hit by a melee attack roll while holding a weapon. The knight adds 2 to its AC against that attack, possibly causing it to miss.