Knight

CreatureXMMp. 1842024SRD

Small/Medium humanoid, neutral

Armor Class
18
Hit Points
52 (8d8 + 16)
Speed
30 ft.
Challenge
3 (700 XP)
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
15
+2
Saving Throws
Con +4, Wis +2
Condition Immunities
frightened
Senses
passive Perception 10
Languages
Common plus one other language

Actions

Multiattack.

The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword.

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow.

Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry.

The knight is hit by a melee attack roll while holding a weapon. The knight adds 2 to its AC against that attack, possibly causing it to miss.

Raw data
{
  "ac": [
    18
  ],
  "cr": "3",
  "hp": {
    "average": 52,
    "formula": "8d8 + 16"
  },
  "cha": 15,
  "con": 14,
  "dex": 11,
  "int": 11,
  "str": 16,
  "wis": 11,
  "gear": [
    "greatsword|xphb",
    "heavy crossbow|xphb",
    "plate armor|xphb"
  ],
  "name": "Knight",
  "page": 184,
  "save": {
    "con": "+4",
    "wis": "+2"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "humanoid",
  "speed": {
    "walk": 30
  },
  "srd52": true,
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination."
      ]
    },
    {
      "name": "Greatsword",
      "entries": [
        "{@atkr m} {@hit 5}, reach 5 ft. {@h}10 ({@damage 2d6 + 3}) Slashing damage plus 4 ({@damage 1d8}) Radiant damage."
      ]
    },
    {
      "name": "Heavy Crossbow",
      "entries": [
        "{@atkr r} {@hit 2}, range 100/400 ft. {@h}11 ({@damage 2d10}) Piercing damage plus 4 ({@damage 1d8}) Radiant damage."
      ]
    }
  ],
  "source": "XMM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "MLW",
    "RA",
    "RNG"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "{@actTrigger} The knight is hit by a melee attack roll while holding a weapon. {@actResponse} The knight adds 2 to its AC against that attack, possibly causing it to miss."
      ]
    }
  ],
  "treasure": [
    "armaments",
    "individual"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common plus one other language"
  ],
  "soundClip": {
    "path": "bestiary/knight.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "P",
    "R",
    "S"
  ],
  "environment": [
    "any"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "conditionImmune": [
    "frightened"
  ],
  "referenceSources": [
    "DrDe",
    "DrDe-BtS",
    "FRAiF",
    "FRHoF",
    "HBTD",
    "HotB",
    "ScoEE"
  ]
}