Knight of the Mithral Shield

CreatureSKTp. 792014

Medium humanoid, lawful good

Armor Class
20 (plate armor, shield)
Hit Points
52 (8d8 + 16)
Speed
25 ft.
Challenge
3 (700 XP)
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
11
+0
CHA
15
+2
Saving Throws
Con +4, Wis +2
Damage Resistances
poison
Senses
darkvision 60 ft., passive Perception 10
Languages
any one language (usually Common), Dwarvish

Traits

Possessed.

While the knight is possessed by yakfolk, its alignment is lawful evil and it can speak Yikaria (the yakfolk tongue).

Brave.

The knight has advantage on saving throws against being frightened.

Dwarven Resilience.

The knight of the mithral shield has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack.

The knight makes two melee attacks.

Warhammer.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.

Heavy Crossbow.

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest).

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry.

The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "{@item plate armor|phb}",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 52,
    "formula": "8d8 + 16"
  },
  "cha": 15,
  "con": 14,
  "dex": 11,
  "int": 11,
  "str": 16,
  "wis": 11,
  "name": "Knight of the Mithral Shield",
  "page": 79,
  "save": {
    "con": "+4",
    "wis": "+2"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "dwarf",
        "prefix": "Shield",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "speed": {
    "walk": 25
  },
  "trait": [
    {
      "name": "Possessed",
      "entries": [
        "While the knight is possessed by yakfolk, its alignment is lawful evil and it can speak Yikaria (the yakfolk tongue)."
      ]
    },
    {
      "name": "Brave",
      "entries": [
        "The knight has advantage on saving throws against being {@condition frightened}."
      ]
    },
    {
      "name": "Dwarven Resilience",
      "entries": [
        "The knight of the mithral shield has advantage on saving throws against poison, and has resistance against poison damage."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The knight makes two melee attacks."
      ]
    },
    {
      "name": "Warhammer",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage, or 8 ({@damage 1d10 + 3}) bludgeoning damage if used with two hands."
      ]
    },
    {
      "name": "Heavy Crossbow",
      "entries": [
        "{@atk rw} {@hit 2} to hit, range 100/400 ft., one target. {@h}5 ({@damage 1d10}) piercing damage."
      ]
    },
    {
      "name": "Leadership (Recharges after a Short or Long Rest)",
      "entries": [
        "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a {@dice d4} to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is {@condition incapacitated}."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "SKT",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "L",
    "G"
  ],
  "languages": [
    "any one language (usually Common)",
    "Dwarvish"
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "languageTags": [
    "C",
    "D",
    "X"
  ],
  "attachedItems": [
    "greatsword|phb",
    "heavy crossbow|phb"
  ],
  "_copy_templates": [
    {
      "name": "Shield Dwarf",
      "source": "PHB"
    }
  ]
}
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