Medium humanoid, any alignment
- Armor Class
- 20 (plate armor, shield)
- Hit Points
- 78 (12d8 + 24)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
16
+3
DEX
12
+1
CON
14
+2
INT
13
+1
WIS
11
+0
CHA
13
+1
- Saving Throws
- Con +4, Wis +2
- Senses
- passive Perception 10
- Languages
- Common
Traits
Knightly Virtue.
The knight has one of the following traits, depending on the court it serves:
- Courage (Embereth). The knight has advantage on Wisdom checks and Wisdom saving throws.
- Knowledge (Vantress). The knight has advantage on Intelligence checks and Intelligence saving throws.
- Loyalty (Ardenvale). The knight has advantage on Charisma checks and Charisma saving throws.
- Persistence (Locthwain). The knight has advantage on Constitution saving throws.
- Strength (Garenbrig). The knight has advantage on Strength checks and Strength saving throws.
Actions
Lance.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 9 (2d8) radiant damage.
Longsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (2d8) radiant damage.
Heavy Crossbow.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 9 (2d8) radiant damage.