Large celestial, lawful good
- Armor Class
- 20 (natural armor)
- Hit Points
- 153 (18d10 + 54)
- Speed
- fly 120 ft. (hover), 60 ft., canHover true ft.
- Challenge
- 12 (8,400 XP)
- Skills
- Insight +9, Religion +8, Perception +9
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., truesight 30 ft., passive Perception 19
- Languages
- all, telepathy 120 ft.
Traits
If the ki-rin fails a saving throw, it can choose to succeed instead.
The ki-rin has advantage on saving throws against spells and other magical effects.
Actions
The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) force damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) radiant damage.
Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) radiant damage.
Legendary Actions
The ki-rin moves up to half its speed without provoking opportunity attacks.
The ki-rin makes one Hoof, Horn, or Sacred Fire attack.
Spellcasting
The ki-rin casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):