Medium humanoid, chaotic neutral
- Armor Class
- 13
- Hit Points
- 22 (5d8)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
- Saving Throws
- Cha +5, Wis +2
- Skills
- Arcana +2, Stealth +5, Deception +5, Perception +2, Persuasion +5, Investigation +2
- Senses
- passive Perception 12
- Languages
- understands Auran and Common but speaks only through the use of her Mimicry trait
Traits
Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight) check.
Actions
Kettlesteam makes two Dagger attacks.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.
Spellcasting
Kettlesteam casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):