Medium monstrosity, neutral
- Armor Class
- 13
- Hit Points
- 13 (3d8)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
10
+0
DEX
16
+3
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
10
+0
- Skills
- Stealth +5, Deception +4, Perception +2
- Senses
- Darkvision 60 ft., passive Perception 12
- Languages
- Common, Primordial (Auran)
Traits
Mimicry.
The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Shadow Blade.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 6 (1d6 + 3) Necrotic damage. The blade magically returns to the kenku's hand immediately after a ranged attack.
Spellcasting
Eldritch Lantern 4.
The kenku casts Faerie Fire, using Intelligence as the spellcasting ability (spell save DC 10).