Medium humanoid, chaotic neutral
- Armor Class
- 13
- Hit Points
- 13 (3d8)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
10
+0
DEX
16
+3
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
10
+0
- Skills
- Stealth +5, Deception +4, Perception +2
- Senses
- passive Perception 12
- Languages
- understands Auran and Common but speaks only through the use of its Mimicry trait
Traits
Ambusher.
In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.
Mimicry.
The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Shortsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.