Kender Skirmisher

CreatureDSotDQp. 2042014

Small humanoid, any alignment

Armor Class
14 (leather armor)
Hit Points
14 (4d6)
Speed
30 ft.
Challenge
1/4 (50 XP)
STR
8
-1
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
8
-1
CHA
14
+2
Skills
Stealth +5, Perception +3, Sleight of hand +7
Condition Immunities
frightened
Senses
passive Perception 13
Languages
Common, Kenderspeak

Actions

Hoopak.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack.

Taunt.

The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.

Bonus Actions

Elusive.

The kender takes the Disengage or Hide action.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "{@item leather armor|PHB}"
      ]
    }
  ],
  "cr": "1/4",
  "hp": {
    "average": 14,
    "formula": "4d6"
  },
  "cha": 14,
  "con": 10,
  "dex": 16,
  "int": 12,
  "str": 8,
  "wis": 8,
  "name": "Kender Skirmisher",
  "page": 204,
  "size": [
    "S"
  ],
  "type": "humanoid",
  "bonus": [
    {
      "name": "Elusive",
      "entries": [
        "The kender takes the {@action Disengage} or {@action Hide} action."
      ]
    }
  ],
  "skill": {
    "stealth": "+5",
    "perception": "+3",
    "sleight of hand": "+7"
  },
  "speed": {
    "walk": 30
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Hoopak",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 40/160 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, or 5 ({@damage 1d4 + 3}) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack."
      ]
    },
    {
      "name": "Taunt",
      "entries": [
        "The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a {@dc 12} Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn."
      ]
    }
  ],
  "source": "DSotDQ",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Kenderspeak"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "languageTags": [
    "C"
  ],
  "attachedItems": [
    "hoopak|dsotdq"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "frightened"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}
Kender Skirmisher ยท Wiki