Small humanoid, any alignment
- Armor Class
- 14 (leather armor)
- Hit Points
- 14 (4d6)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
8
-1
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
8
-1
CHA
14
+2
- Skills
- Stealth +5, Perception +3, Sleight of hand +7
- Condition Immunities
- frightened
- Senses
- passive Perception 13
- Languages
- Common, Kenderspeak
Actions
Hoopak.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack.
Taunt.
The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.