Kelubar Demodand

CreatureMPPp. 272014

Medium fiend, neutral evil

Armor Class
18 (natural armor)
Hit Points
187 (22d8 + 88)
Speed
fly 60 ft., 30 ft.
Challenge
13 (10,000 XP)
STR
22
+6
DEX
13
+1
CON
18
+4
INT
14
+2
WIS
15
+2
CHA
18
+4
Saving Throws
Dex +6, Wis +7
Skills
Insight +7
Damage Resistances
cold; fire
Damage Immunities
acid; poison
Condition Immunities
paralyzed; poisoned; restrained
Senses
darkvision 120 ft., passive Perception 12
Languages
Abyssal, Demodand, telepathy 120 ft.

Traits

Acidic Secretions.

A creature that touches the kelubar or hits it with a melee attack while within 5 feet of it takes 5 (2d4) acid damage.

Boundless Movement.

The kelubar ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.

Magic Resistance.

The kelubar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The kelubar makes two Bite attacks.

Bite.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage plus 18 (4d8) acid damage.

Spit Acid.

The kelubar spits acid in a line 60 feet long and 5 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.

Summon Demodand (1/Day).

The kelubar has a 40 percent chance of summoning its choice of 1d2 farastu demodands or 1 kelubar demodand. A summoned demodand appears in an unoccupied space within 60 feet of the kelubar, acts as an ally of the kelubar, and can't summon other demodands. It remains for 1 minute, until it or the kelubar dies, or until the kelubar dismisses it as an action.

Bonus Actions

Nauseating Fog .

The kelubar magically creates a cloud of greenish fog that fills a 20-foot-radius sphere centered on a point within 120 feet of itself. The cloud remains for 1 minute or until the kelubar uses this bonus action again. The cloud is heavily obscured and difficult terrain. Any creature that starts its turn in the cloud or enters the cloud for the first time on a turn must succeed on a DC 17 Constitution saving throw or have the poisoned condition until the end of its next turn.

Spellcasting

Spellcasting.

The kelubar casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "13",
  "hp": {
    "average": 187,
    "formula": "22d8 + 88"
  },
  "cha": 18,
  "con": 18,
  "dex": 13,
  "int": 14,
  "str": 22,
  "wis": 15,
  "name": "Kelubar Demodand",
  "page": 27,
  "save": {
    "dex": "+6",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": "fiend",
  "bonus": [
    {
      "name": "Nauseating Fog {@recharge}",
      "entries": [
        "The kelubar magically creates a cloud of greenish fog that fills a 20-foot-radius sphere centered on a point within 120 feet of itself. The cloud remains for 1 minute or until the kelubar uses this bonus action again. The cloud is {@quickref Vision and Light||2||heavily obscured} and difficult terrain. Any creature that starts its turn in the cloud or enters the cloud for the first time on a turn must succeed on a {@dc 17} Constitution saving throw or have the {@condition poisoned} condition until the end of its next turn."
      ]
    }
  ],
  "skill": {
    "insight": "+7"
  },
  "speed": {
    "fly": 60,
    "walk": 30
  },
  "trait": [
    {
      "name": "Acidic Secretions",
      "entries": [
        "A creature that touches the kelubar or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 2d4}) acid damage."
      ]
    },
    {
      "name": "Boundless Movement",
      "entries": [
        "The kelubar ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the {@condition grappled} condition from itself."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The kelubar has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The kelubar makes two Bite attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) piercing damage plus 18 ({@damage 4d8}) acid damage."
      ]
    },
    {
      "name": "Spit Acid",
      "entries": [
        "The kelubar spits acid in a line 60 feet long and 5 feet wide. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 27 ({@damage 6d8}) acid damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Summon Demodand (1/Day)",
      "entries": [
        "The kelubar has a 40 percent chance of summoning its choice of {@dice 1d2} farastu demodands or 1 kelubar demodand. A summoned demodand appears in an unoccupied space within 60 feet of the kelubar, acts as an ally of the kelubar, and can't summon other demodands. It remains for 1 minute, until it or the kelubar dies, or until the kelubar dismisses it as an action."
      ]
    }
  ],
  "immune": [
    "acid",
    "poison"
  ],
  "resist": [
    "cold",
    "fire"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MPP",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Demodand",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "P"
  ],
  "languageTags": [
    "AB",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell invisibility} (self only)"
      ],
      "daily": {
        "1e": [
          "{@spell dispel magic}",
          "{@spell scrying} (as an action)"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The kelubar casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "paralyzed",
    "poisoned",
    "restrained"
  ],
  "referenceSources": [
    "SatO"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}