Keg Robot

CreatureAIp. 2122014

Medium construct, unaligned

Armor Class
14 (natural armor)
Hit Points
39 (6d8 + 12)
Speed
30 ft.
Challenge
2 (450 XP)
STR
16
+3
DEX
16
+3
CON
15
+2
INT
6
-2
WIS
8
-1
CHA
5
-3
Skills
Perception +1
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison; psychic
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
understands Common but can't speak

Traits

Customizable Storage.

A keg robot can hold up to three types of liquid payload totaling 12 gallons within its hollow, barrel-shaped body. A full keg robot can make one liquid attack per gallon before the liquid must be refilled. Filling a keg robot takes 2 rounds per gallon. Differing payloads can alter the keg robot's attacks from those presented here.

Actions

Fist.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Acid Squirt.

Ranged Weapon Attack: +5 to hit, range 20/40 ft., one target. Hit: 7 (1d8 + 3) acid damage.

Beer Shower.

The keg robot spews an unnaturally potent beer in a 15-foot cone or in a 30-foot line that is 5 feet wide. Each creature in the area must succeed on a DC 13 Constitution saving throw or be poisoned. While poisoned in this way, a creature has its speed halved by exposure to the potent brew. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Additionally, the beer shower extinguishes any fires or open flames in its area.

Hot Oil Spray 5.

The keg robot sprays hot oil in a 15-foot cone or in a 30-foot line that is 5 feet wide. Each creature in the area must make a DC 13 Dexterity saving throw. On a failed save, a creature takes 7 (1d8 + 3) fire damage and falls prone. On a successful save, a creature takes half as much damage and doesn't fall prone.

Any creature affected by the hot oil spray that takes fire damage before the oil dries (after 1 minute) takes an additional 3 (1d6) fire damage, and the oil burns away.

If the oil that remains in the area of the spray is lit, it burns for 1d4 rounds and deals 3 (1d6) fire damage to any creature that enters the area for the first time on a turn or ends its turn there.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 39,
    "formula": "6d8 + 12"
  },
  "cha": 5,
  "con": 15,
  "dex": 16,
  "int": 6,
  "str": 16,
  "wis": 8,
  "name": "Keg Robot",
  "page": 212,
  "size": [
    "M"
  ],
  "type": "construct",
  "skill": {
    "perception": "+1"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Customizable Storage",
      "entries": [
        "A keg robot can hold up to three types of liquid payload totaling 12 gallons within its hollow, barrel-shaped body. A full keg robot can make one liquid attack per gallon before the liquid must be refilled. Filling a keg robot takes 2 rounds per gallon. Differing payloads can alter the keg robot's attacks from those presented here."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Fist",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage."
      ]
    },
    {
      "name": "Acid Squirt",
      "entries": [
        "{@atk rw} {@hit 5} to hit, range 20/40 ft., one target. {@h}7 ({@damage 1d8 + 3}) acid damage."
      ]
    },
    {
      "name": "Beer Shower",
      "entries": [
        "The keg robot spews an unnaturally potent beer in a 15-foot cone or in a 30-foot line that is 5 feet wide. Each creature in the area must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned}. While {@condition poisoned} in this way, a creature has its speed halved by exposure to the potent brew. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
        "Additionally, the beer shower extinguishes any fires or open flames in its area."
      ]
    },
    {
      "name": "Hot Oil Spray {@recharge 5}",
      "entries": [
        "The keg robot sprays hot oil in a 15-foot cone or in a 30-foot line that is 5 feet wide. Each creature in the area must make a {@dc 13} Dexterity saving throw. On a failed save, a creature takes 7 ({@damage 1d8 + 3}) fire damage and falls {@condition prone}. On a successful save, a creature takes half as much damage and doesn't fall {@condition prone}.",
        "Any creature affected by the hot oil spray that takes fire damage before the oil dries (after 1 minute) takes an additional 3 ({@damage 1d6}) fire damage, and the oil burns away.",
        "If the oil that remains in the area of the spray is lit, it burns for {@dice 1d4} rounds and deals 3 ({@damage 1d6}) fire damage to any creature that enters the area for the first time on a turn or ends its turn there."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic"
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "AI",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands Common but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "damageTags": [
    "A",
    "B",
    "F"
  ],
  "languageTags": [
    "C",
    "CS"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "conditionInflict": [
    "poisoned",
    "prone"
  ],
  "referenceSources": [
    "OoW"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ]
}