Kas the Betrayer

CreatureVEoRp. 2442014

Medium undead, neutral evil

Armor Class
18 (plate armor)
Hit Points
315 (30d8 + 180)
Speed
40 ft.
Challenge
23 (50,000 XP)
STR
26
+8
DEX
20
+5
CON
22
+6
INT
24
+7
WIS
19
+4
CHA
26
+8
Saving Throws
Cha +15, Con +13, Wis +11
Skills
Arcana +14, Stealth +12, Deception +22, Perception +11
Damage Immunities
necrotic; poison; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed; exhaustion; frightened; paralyzed; poisoned
Senses
darkvision 120 ft., passive Perception 21
Languages
Abyssal, Common, Draconic, Infernal

Traits

Eager Betrayer.

Kas adds 1d10 to his initiative rolls. He has advantage on attack rolls against any creature that has the frightened condition.

Legendary Resistance (3/Day).

If Kas fails a saving throw, he can choose to succeed instead.

Regeneration.

Kas regains 20 hit points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn't function at the start of his next turn.

Special Equipment.

Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin).

Spider Climb.

Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Strength of the Night.

Kas doesn't require a coffin, and he drinks blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100 nights in an unoccupied space in Tovag, his Domain of Dread. He can be permanently destroyed only by having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas's home world.

Sunlight Hypersensitivity.

While in sunlight, Kas takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can't use his Change Shape bonus action.

Actions

Multiattack.

Kas makes three Vengeful Sword attacks. He can replace one of these attacks with a Bite attack.

Vengeful Sword.

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 11) slashing damage. The sword scores a critical hit on a roll of 19 or 20.

Bite.

Melee Weapon Attack: +15 to hit, reach 5 ft., one creature. Hit: 11 (1d6 + 8) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Kas regains a number of hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the following night as a vampire spawn under Kas's control.

Bonus Actions

Change Shape.

Kas transforms into a Medium cloud of mist. While in this form, Kas has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. While in mist form, Kas can pass through a space without squeezing as long as air can pass through that space, but he can't pass through water. Kas has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage except the damage he takes as part of his Vampire Weaknesses trait. While in mist form, Kas can't take any actions, speak, or manipulate objects.

Menacing Glare.

Kas targets one creature he can see within 60 feet of himself. The target must succeed on a DC 23 Wisdom saving throw or have the frightened condition until the start of Kas's next turn.

Reactions

Parrying Riposte.

Kas adds 3 to his AC against one melee attack roll that would hit him. He then makes one Vengeful Sword attack against the attacker if it is within his reach. On a hit, the target takes an additional 9 (2d8) slashing damage.

Legendary Actions

Move.

Kas moves up to his speed without provoking opportunity attacks.

Sword (Costs 2 Actions).

Kas makes one Vengeful Sword attack.

Rise, Fallen Soldier (Costs 3 Actions).

Kas magically summons a specter. The specter appears in an unoccupied space within 30 feet of Kas, whom it obeys. The specter takes its turn immediately after Kas. It lasts for 1 hour, until Kas dies, or until Kas dismisses it as a bonus action. Kas can't have more than two specters summoned at a time.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item plate armor|PHB|plate}"
      ]
    }
  ],
  "cr": "23",
  "hp": {
    "average": 315,
    "formula": "30d8 + 180"
  },
  "cha": 26,
  "con": 22,
  "dex": 20,
  "int": 24,
  "str": 26,
  "wis": 19,
  "name": "Kas the Betrayer",
  "page": 244,
  "save": {
    "cha": "+15",
    "con": "+13",
    "wis": "+11"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "vampire"
    ],
    "type": "undead"
  },
  "bonus": [
    {
      "name": "Change Shape",
      "entries": [
        "Kas transforms into a Medium cloud of mist. While in this form, Kas has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. While in mist form, Kas can pass through a space without squeezing as long as air can pass through that space, but he can't pass through water. Kas has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage except the damage he takes as part of his Vampire Weaknesses trait. While in mist form, Kas can't take any actions, speak, or manipulate objects."
      ]
    },
    {
      "name": "Menacing Glare",
      "entries": [
        "Kas targets one creature he can see within 60 feet of himself. The target must succeed on a {@dc 23} Wisdom saving throw or have the {@condition frightened} condition until the start of Kas's next turn."
      ]
    }
  ],
  "isNpc": true,
  "skill": {
    "arcana": "+14",
    "stealth": "+12",
    "deception": "+22",
    "perception": "+11"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Eager Betrayer",
      "entries": [
        "Kas adds {@dice 1d10} to his initiative rolls. He has advantage on attack rolls against any creature that has the {@condition frightened} condition."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Kas fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Regeneration",
      "entries": [
        "Kas regains 20 hit points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn't function at the start of his next turn."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "Kas wears the {@item Crown of Lies|VEoR} (see the Introduction of Vecna: Eve of Ruin)."
      ]
    },
    {
      "name": "Spider Climb",
      "entries": [
        "Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
      ]
    },
    {
      "name": "Strength of the Night",
      "entries": [
        "Kas doesn't require a coffin, and he drinks blood to sow terror rather than for sustenance. If destroyed, Kas revives in {@dice 1d100} nights in an unoccupied space in Tovag, his Domain of Dread. He can be permanently destroyed only by having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas's home world."
      ]
    },
    {
      "name": "Sunlight Hypersensitivity",
      "entries": [
        "While in sunlight, Kas takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can't use his Change Shape bonus action."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Kas makes three Vengeful Sword attacks. He can replace one of these attacks with a Bite attack."
      ]
    },
    {
      "name": "Vengeful Sword",
      "entries": [
        "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}20 ({@damage 2d8 + 11}) slashing damage. The sword scores a critical hit on a roll of 19 or 20."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 15} to hit, reach 5 ft., one creature. {@h}11 ({@damage 1d6 + 8}) piercing damage plus 10 ({@damage 3d6}) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Kas regains a number of hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the following night as a vampire spawn under Kas's control."
      ]
    }
  ],
  "immune": [
    "necrotic",
    "poison",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "VEoR",
  "passive": 21,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MW"
  ],
  "reaction": [
    {
      "name": "Parrying Riposte",
      "entries": [
        "Kas adds 3 to his AC against one melee attack roll that would hit him. He then makes one Vengeful Sword attack against the attacker if it is within his reach. On a hit, the target takes an additional 9 ({@damage 2d8}) slashing damage."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "Draconic",
    "Infernal"
  ],
  "legendary": [
    {
      "name": "Move",
      "entries": [
        "Kas moves up to his speed without provoking opportunity attacks."
      ]
    },
    {
      "name": "Sword (Costs 2 Actions)",
      "entries": [
        "Kas makes one Vengeful Sword attack."
      ]
    },
    {
      "name": "Rise, Fallen Soldier (Costs 3 Actions)",
      "entries": [
        "Kas magically summons a specter. The specter appears in an unoccupied space within 30 feet of Kas, whom it obeys. The specter takes its turn immediately after Kas. It lasts for 1 hour, until Kas dies, or until Kas dismisses it as a bonus action. Kas can't have more than two specters summoned at a time."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Regeneration",
    "Spider Climb",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack",
    "Shapechanger"
  ],
  "damageTags": [
    "N",
    "P",
    "S"
  ],
  "languageTags": [
    "AB",
    "C",
    "DR",
    "I"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "poisoned"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "frightened"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}