Medium undead, lawful evil
- Armor Class
- 17 (half plate armor)
- Hit Points
- 52 (7d8 + 21)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Skills
- Athletics +5, Perception +3
- Damage Resistances
- cold; poison
- Condition Immunities
- charmed; frightened; poisoned
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Common
Traits
The soldier has advantage on an attack roll against a creature if at least one of the soldier's allies is within 5 feet of the creature and the ally isn't incapacitated.
If damage reduces the soldier to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead.
Actions
The soldier attacks three times with one of its weapons.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.