Huge undead, chaotic evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 230 (20d12 + 100)
- Speed
- fly 80 ft., 40 ft.
- Challenge
- 14 (11,500 XP)
- Saving Throws
- Dex +5, Wis +7
- Skills
- Stealth +5, Perception +7
- Damage Resistances
- piercing
- Damage Immunities
- necrotic; poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 17
- Languages
- Common, Draconic
Traits
If Karavarix fails a saving throw, it can choose to succeed instead.
Karavarix doesn't require air, food, drink, or sleep.
Actions
Karavarix makes one Bite attack and two Claw attacks.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) necrotic damage. If the target is a Large or smaller creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and Karavarix can't bite a different target.
Melee Weapon Attack: +11 to hit, reach 5 ft. one target. Hit: 10 (1d8 + 6) slashing damage.
Karavarix exhales a wave of ghostly purple flames in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points. Additionally, any Medium or smaller Humanoid killed by the breath's damage, as well as every corpse of such a creature within the cone, becomes a zombie (see the Monster Manual) under Karavarix's control. The zombie acts on Karavarix's initiative but immediately after Karavarix's turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.
Legendary Actions
Karavarix makes one Claw attack.
Karavarix moves up to half its flying speed without provoking opportunity attacks, carrying with it any creatures it is grappling. During this move, if it enters the space of a Medium or smaller creature, that creature takes 4 (1d8) necrotic damage. A creature can take this damage only once per turn.