Medium humanoid, neutral evil
- Armor Class
- 17
- Hit Points
- 104 (19d8 + 19)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 8 (3,900 XP)
- Saving Throws
- Con +4, Dex +8, Int +7, Wis +5
- Skills
- Stealth +11, Acrobatics +8, Perception +8
- Damage Resistances
- poison; psychic
- Senses
- Blindsight 10 ft., passive Perception 18
- Languages
- Common, Elvish, Infernal, Thieves' cant
Traits
If Karas is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Karas instead takes no damage if she succeeds on the save and only half damage if she fails. She can't use this trait if she has the Incapacitated condition.
If Karas fails a saving throw, she can choose to succeed instead.
Actions
Karas makes two attacks using Dread Dagger or Tyrant's Blade in any combination.
Melee or Ranged Attack Roll: +8, reach 5 ft. or range 20/60 ft. Hit: 10 (2d4 + 5) Piercing damage plus 4 (1d8) Necrotic damage. The dagger magically returns to Karas's hand immediately after a ranged attack.
Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d6 + 5) Slashing damage, and the target has the Frightened condition until the start of Karas's next turn. If the target is already Frightened, it instead takes 10 (3d6) Psychic damage.
Bonus Actions
Karas moves up to half her Speed without provoking Opportunity Attack action and takes the Hide action.
Legendary Actions
wis DC 15, one creature Karas can see within 90 feet of herself. 10 (3d6) Psychic damage, and the target has the Frightened condition for 1 minute. While Frightened, the target's Speed is 0 feet, and it repeats the save at the end of each of its turns, ending the effect on a success. Karas can't take this action again until the start of her next turn.
Karas makes one Dread Dagger attack and uses Withdraw.
Spellcasting
Karas casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):