Medium humanoid, lawful evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 172 (23d8 + 69)
- Speed
- 30 ft.
- Challenge
- 11 (7,200 XP)
- Saving Throws
- Cha +7, Wis +8
- Skills
- Insight +12, Religion +7, Perception +8
- Damage Immunities
- fire
- Senses
- truesight 120 ft., passive Perception 18
- Languages
- Abyssal, Common, Draconic
Traits
Kansaldi has a glowing ruby embedded in her left eye socket. The gem functions as her eye and grants her truesight (included above). The gem can't be removed while Kansaldi is alive. When she dies, a creature can remove the gem as an action. The gem then functions as a gem of seeing.
Actions
Kansaldi makes two Pike attacks and uses Flame Burst.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 16 (3d10) radiant damage.
Kansaldi hurls magical flames at a creature she can see within 60 feet of herself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 11 (2d10) fire damage and catches fire; until a creature takes an action to put out the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. On a successful save, the target takes half as much damage and doesn't catch fire.
Bonus Actions
Kansaldi or one creature she can see within 60 feet of herself magically regains 17 (2d12 + 4) hit points.
Spellcasting
Kansaldi casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16):