Large monstrosity, neutral
- Armor Class
- 15 (natural armor)
- Hit Points
- 85 (10d10 + 30)
- Speed
- swim 30 ft., 30 ft.
- Challenge
- 3 (700 XP)
STR
17
+3
DEX
12
+1
CON
16
+3
INT
15
+2
WIS
16
+3
CHA
12
+1
- Skills
- Insight +5, Stealth +3, Deception +3
- Senses
- blindsight 30 ft., passive Perception 13
- Languages
- Olman
Traits
Amphibious.
Kalka-Kylla can breathe air and water.
False Appearance.
While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.
Shell.
Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.
Actions
Multiattack.
Kalka-Kylla makes two claw attacks.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.