Medium humanoid, chaotic evil
- Armor Class
- 15 (chain shirt)
- Hit Points
- 44 (8d8 + 8)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
- Saving Throws
- Dex +4, Wis +3
- Skills
- Acrobatics +4, Perception +5, Performance +6
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Common, Elvish
Traits
Kalain has advantage on saving throws against being charmed and magic can't put her to sleep.
Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after 1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls unconscious.
Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Kalain's next turn.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spellcasting
Kalain is a 4th-level spellcaster. Her spellcasting ability is Charisma. She has the following bard spells prepared: