Medium humanoid, neutral evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 161 (17d8 + 85)
- Speed
- 30 ft.
- Challenge
- 11 (7,200 XP)
- Saving Throws
- Con +9, Str +8
- Skills
- Survival +4, Athletics +8, Perception +4
- Senses
- darkvision 30 ft., passive Perception 14
- Languages
- Common, Dwarvish
Traits
Kagain wields a +3 greataxe. While Kagain is attuned to this weapon, his hit point maximum increases to 178. Whenever a hostile creature damages Kagain while the axe is in his possession, he must succeed on a DC 15 Wisdom saving throw or go berserk. He can choose to fail this saving throw. While berserk, Kagain gains advantage on all melee attacks and attacks made against him are made with advantage.
Actions
Kagain makes three attacks with his Berserking Greataxe.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) slashing damage.
Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Legendary Actions
Kagain makes a Berserking Greataxe attack.
Kagain makes a Berserking Greataxe attack against every creature within 5 feet of him.