Medium humanoid, chaotic evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 39 (6d8 + 12)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
- Skills
- Stealth +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Draconic, Troglodyte
Traits
The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
The troglodyte makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Spellcasting
Kaarghaz is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He knows the following sorcerer spells: