Medium humanoid, chaotic neutral
- Armor Class
- 14 (studded leather armor)
- Hit Points
- 44 (8d8 + 8)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Saving Throws
- Cha +7, Con +2, Dex +3, Int +3, Str +0, Wis +3
- Skills
- Arcana +4, Insight +2, Religion +4, Perception +2, Investigation +4
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Celestial, Common, Elvish, Undercommon; can read all writing
Traits
K'thriss wears a robe of stars (accounted for in his statistics). The robe allows him to cast the following spells: 6/day: magic missile (7 missiles)
K'thriss can telepathically speak to any creature he can see within 30 feet of him, provided the creature can understand at least one language.
K'thriss has advantage on saving throws against being charmed, and magic can't put him to sleep. Sunlight Sensitivity. While in sunlight, K'thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
K'thriss makes two attacks with his sickle.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Spellcasting
K'thriss's innate spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no material components:
K'thriss is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest, and knows the following warlock spells: