Juvenile Kraken

CreatureGoSp. 2382014

Huge monstrosity, chaotic evil

Armor Class
16 (natural armor)
Hit Points
207 (18d12 + 90)
Speed
swim 50 ft., 20 ft.
Challenge
14 (11,500 XP)
STR
24
+7
DEX
11
+0
CON
20
+5
INT
19
+4
WIS
15
+2
CHA
17
+3
Saving Throws
Con +10, Dex +5, Int +9, Str +12, Wis +7
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
lightning
Condition Immunities
frightened; paralyzed
Senses
truesight 120 ft., passive Perception 12
Languages
Abyssal, Celestial, Infernal, Primordial, telepathy 60 ft. but can't speak

Traits

Amphibious.

The kraken can breathe air and water.

Freedom of Movement.

The kraken ignores 3, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Actions

Multiattack.

The kraken makes two tentacle attacks, each of which it can replace with a use of Fling.

Bite.

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage. If the target is a Medium or smaller creature grappled by the kraken, that creature is swallowed and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 21 (6d6) acid damage at the start of each of the kraken's turns. One Medium or two smaller creatures can be swallowed at the same time.

If the kraken takes 35 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.

Tentacle.

Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until the grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.

Fling.

One Medium or smaller object held or creature grappled by the kraken is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

Lightning Strike.

The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Tentacle Attack (Costs 2 Actions).

The kraken makes one tentacle attack.

Fling.

The kraken uses Fling.

Ink Cloud (Costs 3 Actions).

While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 18 Constitution saving throw, taking 11 (2d10) poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "14",
  "hp": {
    "average": 207,
    "formula": "18d12 + 90"
  },
  "cha": 17,
  "con": 20,
  "dex": 11,
  "int": 19,
  "str": 24,
  "wis": 15,
  "name": "Juvenile Kraken",
  "page": 238,
  "save": {
    "con": "+10",
    "dex": "+5",
    "int": "+9",
    "str": "+12",
    "wis": "+7"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "titan"
    ],
    "type": "monstrosity"
  },
  "speed": {
    "swim": 50,
    "walk": 20
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The kraken can breathe air and water."
      ]
    },
    {
      "name": "Freedom of Movement",
      "entries": [
        "The kraken ignores {@quickref difficult terrain||3}, and magical effects can't reduce its speed or cause it to be {@condition restrained}. It can spend 5 feet of movement to escape from nonmagical restraints or being {@condition grappled}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The kraken makes two tentacle attacks, each of which it can replace with a use of Fling."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}20 ({@damage 3d8 + 7}) piercing damage. If the target is a Medium or smaller creature {@condition grappled} by the kraken, that creature is swallowed and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has {@quickref Cover||3||total cover} against attacks and other effects outside the kraken, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the kraken's turns. One Medium or two smaller creatures can be swallowed at the same time.",
        "If the kraken takes 35 damage or more on a single turn from a creature inside it, the kraken must succeed on a {@dc 23} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in spaces within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 10 feet of movement, exiting {@condition prone}."
      ]
    },
    {
      "name": "Tentacle",
      "entries": [
        "{@atk mw} {@hit 12} to hit, reach 20 ft., one target. {@h}17 ({@damage 3d6 + 7}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 20}). Until the grapple ends, the target is {@condition restrained}. The kraken has ten tentacles, each of which can grapple one target."
      ]
    },
    {
      "name": "Fling",
      "entries": [
        "One Medium or smaller object held or creature {@condition grappled} by the kraken is thrown up to 40 feet in a random direction and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 13} Dexterity saving throw or take the same damage and be knocked {@condition prone}."
      ]
    },
    {
      "name": "Lightning Strike",
      "entries": [
        "The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it. The target must make a {@dc 18} Dexterity saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "lightning"
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "GoS",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Celestial",
    "Infernal",
    "Primordial",
    "telepathy 60 ft. but can't speak"
  ],
  "legendary": [
    {
      "name": "Tentacle Attack (Costs 2 Actions)",
      "entries": [
        "The kraken makes one tentacle attack."
      ]
    },
    {
      "name": "Fling",
      "entries": [
        "The kraken uses Fling."
      ]
    },
    {
      "name": "Ink Cloud (Costs 3 Actions)",
      "entries": [
        "While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is {@quickref Vision and Light||2||heavily obscured} to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a {@dc 18} Constitution saving throw, taking 11 ({@damage 2d10}) poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Amphibious"
  ],
  "actionTags": [
    "Multiattack",
    "Swallow",
    "Tentacles"
  ],
  "damageTags": [
    "A",
    "B",
    "I",
    "L",
    "P"
  ],
  "languageTags": [
    "AB",
    "CE",
    "CS",
    "I",
    "P",
    "TP"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "frightened",
    "paralyzed"
  ],
  "conditionInflict": [
    "blinded",
    "grappled",
    "prone",
    "restrained"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ]
}