Medium humanoid, neutral evil
- Armor Class
- 13 (chain shirt)
- Hit Points
- 27 (5d8 + 5)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
- Skills
- Medicine +7, Religion +5, Perception +5, Persuasion +3
- Senses
- darkvision 120 ft., passive Perception 13
- Languages
- Elvish, Undercommon
Traits
As a bonus action, the priestess can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priestess expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
The junior drow priestessess of lolth has advantage on saving throws against being charmed, and magic can't put the junior drow priestessess of lolth to sleep.
While in sunlight, the junior drow priestessess of lolth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Spellcasting
The priestess is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:
The junior drow priestessess of lolth's innate spellcasting ability is Charisma (spell save DC 11). The junior drow priestessess of lolth can innately cast the following spells, requiring no material components: