Small humanoid, neutral
- Armor Class
- 16
- Hit Points
- 58 (9d6 + 27)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
12
+1
DEX
15
+2
CON
16
+3
INT
14
+2
WIS
17
+3
CHA
14
+2
- Saving Throws
- Con +5, Wis +5
- Skills
- Insight +5, Stealth +4, Medicine +5, Perception +5
- Senses
- passive Perception 15
- Languages
- Common, Halfling
Traits
Lucky.
When the medic rolls a 1 on the d20 of a D20 Test, it can reroll the die, and it must use the new roll.
Actions
Multiattack.
The medic makes two Radiant Burst attacks.
Radiant Burst.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30 ft. Hit: 7 (2d6) Radiant damage, and the creature has the Blinded condition until the start of the medic's next turn.
Spellcasting
Mark of Healing (2/Day).
The medic casts Cure Wounds or Lesser Restoration, using Wisdom as the spellcasting ability.